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NETGAMES
2004
ACM
16 years 3 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
169
Voted
ATAL
2004
Springer
16 years 2 days ago
Framework to Control Emergent Survivability of Multi Agent Systems
As the science of multi-agent systems matures, many developers are looking to deploy mission critical applications on distributed multi-agent systems (DMAS). Due to their distribu...
Aaron Helsinger, Karl Kleinmann, Marshall Brinn
EAGC
2004
Springer
16 years 2 days ago
A Grid Service Framework for Metadata Management in Self-e-Learning Networks
Metadata management is critical for Grid systems. More specifically, semantically meaningful resource descriptions constitute a highly beneficial extension to Grid environments t...
George Samaras, Kyriakos Karenos, Eleni Christodou...
GRID
2004
Springer
16 years 2 days ago
Toward Characterizing the Performance of SOAP Toolkits
The SOAP protocol underpins Web services as the standard mechanism for exchanging information in a distributed environment. The XML-based protocol offers advantages including exte...
Madhusudhan Govindaraju, Aleksander Slominski, Ken...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
16 years 2 days ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...