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GW
2003
Springer
310views Biometrics» more  GW 2003»
16 years 2 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
DSN
2002
IEEE
15 years 12 months ago
Pinpoint: Problem Determination in Large, Dynamic Internet Services
Traditional problem determination techniques rely on static dependency models that are difficult to generate accurately in today’s large, distributed, and dynamic application e...
Mike Y. Chen, Emre Kiciman, Eugene Fratkin, Armand...
ICDCSW
2002
IEEE
15 years 11 months ago
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers
In Marc Weiser’s vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart device...
Martin Bauer, Bernd Brügge, Gudrun Klinker, A...
ICPPW
2002
IEEE
15 years 11 months ago
Quantitative Analysis of Transmission Power Control in Wireless Ad-hoc Networks
Abstract—In this paper, we address the issue of transmission power control in wireless ad-hoc networks. In general, it is assumed that minimum transmission power achieves the opt...
Seung-Jong Park, Raghupathy Sivakumar
MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 11 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor