: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
In this paper, we describe a case study of the design and development of a group-conferencing tool suite, built on top of an overlay network based event dissemination framework, w...
Peer-to-peer systems are gaining popularity as a means to effectively share huge, massively distributed data collections. In this paper, we consider XML peers, that is, peers that ...
We present a solution to the denial of service (DoS) problem that does not rely on network infrastructure support, conforming to the end-to-end (e2e) design principle. Our approac...
Angelos Stavrou, Angelos D. Keromytis, Jason Nieh,...
Considerable research effort has recently been devoted to the design of structured peer-to-peer overlays, a term we use to encompass Content-Addressable Networks (CANs), Distribut...