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NETGAMES
2006
ACM
16 years 15 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
SAC
2006
ACM
16 years 15 days ago
STRUDEL: supporting trust in the dynamic establishment of peering coalitions
The Coalition Peering Domain (CPD) is a recent innovation within the field of mesh networking. It facilitates the management of community-area networks in a distributed and scala...
Daniele Quercia, Manish Lad, Stephen Hailes, Licia...
SCESM
2006
ACM
257views Algorithms» more  SCESM 2006»
16 years 15 days ago
Test ready UML statechart models
The dynamic behavior of systems is best described by Finite-state machines. Generation of executable tests from behavioral models such as UML Statecharts offers benefits such as s...
P. V. R. Murthy, P. C. Anitha, M. Mahesh, Rajesh S...
SIGCSE
2006
ACM
179views Education» more  SIGCSE 2006»
16 years 15 days ago
Fifteen compilers in fifteen days
Traditional approaches to semester-long projects in compiler courses force students to implement the early stages of a compiler in depth; since many students fall behind, they hav...
Jeremy D. Frens, Andrew Meneely
UIST
2006
ACM
16 years 15 days ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
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