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ICCBR
2005
Springer
16 years 15 hour ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
HUC
2009
Springer
15 years 11 months ago
Discovering semantically meaningful places from pervasive RF-beacons
Detecting visits to semantically meaningful places is important for many emerging mobile applications. We present PlaceSense, a place discovery algorithm suitable for mobile devic...
Donnie H. Kim, Jeffrey Hightower, Ramesh Govindan,...
WETICE
2000
IEEE
15 years 11 months ago
Workspace Awareness in Mobile Virtual Teams
Staying aware of each other in cooperative team work is something we take for granted in the everyday world, even if collaboration is not continuously face-to-face, and team membe...
Alois Ferscha
EVOW
1998
Springer
15 years 10 months ago
Blurred Vision: Simulation-Reality Transfer of a Visually Guided Robot
This paper investigates the evolution of robot controllers utilising only visual environment input data, capable of performing a hard task, playing football, in the real world. Th...
Tom M. C. Smith
AUIC
2004
IEEE
15 years 10 months ago
Display and Presence Disparity in Mixed Presence Groupware
Mixed Presence Groupware (MPG) supports both colocated and distributed participants working over a shared visual workspace. It does this by connecting multiple single-display grou...
Anthony Tang, Michael Boyle, Saul Greenberg