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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ATAL
2010
Springer
15 years 8 months ago
Self-organization for coordinating decentralized reinforcement learning
Decentralized reinforcement learning (DRL) has been applied to a number of distributed applications. However, one of the main challenges faced by DRL is its convergence. Previous ...
Chongjie Zhang, Victor R. Lesser, Sherief Abdallah
JAIR
2011
144views more  JAIR 2011»
15 years 1 months ago
Iterated Belief Change Due to Actions and Observations
In action domains where agents may have erroneous beliefs, reasoning about the effects of actions involves reasoning about belief change. In this paper, we use a transition system...
Aaron Hunter, James P. Delgrande
CEC
2011
IEEE
14 years 6 months ago
Towards human-like social multi-agents with memetic automaton
Abstract—Memetics is a new science that has attracted increasing attentions in the recent decades. Beyond the formalism of simple hybrids, adaptive hybrids and memetic algorithms...
Liang Feng, Yew-Soon Ong, Ah-Hwee Tan, Xianshun Ch...
KI
2007
Springer
16 years 29 days ago
On Constructing a Communicative Space in HRI
Abstract. Interaction means to share a communicative space with others. Social interactions are reciprocally-oriented activities among currently present partners. An artificial sy...
Claudia Muhl, Yukie Nagai, Gerhard Sagerer