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ATAL
2009
Springer
16 years 1 months ago
Using opponent models for efficient negotiation
d Abstract) Koen Hindriks Man-Machine Interaction Group Delft University of Technology Mekelweg 4, Delft, The Netherlands
Koen V. Hindriks, Catholijn M. Jonker, Dmytro Tykh...
AIML
2006
15 years 8 months ago
The Tree of Knowledge in Action: Towards a Common Perspective
We survey a number of decidablity and undecidablity results concerning epistemic temporal logic. The goal is to provide a general picture which will facilitate the `sharing of idea...
Johan van Benthem, Eric Pacuit
IAJIT
2006
225views more  IAJIT 2006»
15 years 6 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
AMAI
2004
Springer
16 years 6 days ago
A Framework for Sequential Planning in Multi-Agent Settings
This paper extends the framework of partially observable Markov decision processes (POMDPs) to multi-agent settings by incorporating the notion of agent models into the state spac...
Piotr J. Gmytrasiewicz, Prashant Doshi
MA
1999
Springer
110views Communications» more  MA 1999»
15 years 11 months ago
Hive: Distributed Agents for Networking Things
Hive is a distributed agents platform, a decentralized system for building applications by networking local system resources. This paper presents the architecture of Hive, concent...
Nelson Minar, Matthew Gray, Oliver Roup, Raffi Kri...