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JETAI
2002
69views more  JETAI 2002»
15 years 6 months ago
The interaction of representations and planning objectives for decision-theoretic planning tasks
We study decision-theoretic planning or reinforcement learning in the presence of traps such as steep slopes for outdoor robots or staircases for indoor robots. In this case, achi...
Sven Koenig, Yaxin Liu
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
15 years 5 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 22 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
COSIT
2003
Springer
122views GIS» more  COSIT 2003»
16 years 1 hour ago
Communicating Vague Spatial Concepts in Human-GIS Interactions: A Collaborative Dialogue Approach
: Natural language requests involving vague spatial concepts are not easily communicated to a GIS because the meaning of spatial concepts depends largely on the contexts (such as t...
Guoray Cai, Hongmei Wang, Alan M. MacEachren
COR
2006
84views more  COR 2006»
15 years 6 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann