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MABS
2000
Springer
15 years 10 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
AAAI
2006
15 years 8 months ago
A Unified Cognitive Architecture for Physical Agents
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
Pat Langley, Dongkyu Choi
131
Voted
ICMAS
1998
15 years 8 months ago
Rights and Commitment in Multi-Agent Agreements
For agents to act in collaboration, they often require an agreement that describes how they are to act, to which they are committed. Typically, agreements are characterised as an ...
Timothy J. Norman, Carles Sierra, Nicholas R. Jenn...
AIIDE
2009
15 years 7 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ACS
2004
15 years 6 months ago
A Categorical Approach to Threshold Agent Networks
Threshold agent networks (TANs) constitute a discretized modification of threshold (also known as neural) networks that are appropriate for modeling computer simulations. In this p...
George Voutsadakis