Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
For agents to act in collaboration, they often require an agreement that describes how they are to act, to which they are committed. Typically, agreements are characterised as an ...
Timothy J. Norman, Carles Sierra, Nicholas R. Jenn...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
Threshold agent networks (TANs) constitute a discretized modification of threshold (also known as neural) networks that are appropriate for modeling computer simulations. In this p...