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FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
IJWIS
2007
153views more  IJWIS 2007»
15 years 6 months ago
A security framework for agent-based systems
Purpose – This paper aims to address some security issues in open systems such as service-oriented applications and grid computing. It proposes a security framework for these sy...
Jamal Bentahar, Francesca Toni, John-Jules Ch. Mey...
IDEAL
2007
Springer
16 years 25 days ago
PINCoC : A Co-clustering Based Approach to Analyze Protein-Protein Interaction Networks
A novel technique to search for functional modules in a protein-protein interaction network is presented. The network is represented by the adjacency matrix associated with the und...
Clara Pizzuti, Simona E. Rombo
ATAL
2003
Springer
15 years 12 months ago
Dimensions of Adjustable Autonomy and Mixed-Initiative Interaction
Abstract. Several research groups have grappled with the problem of characterizing and developing practical approaches for implementing adjustable autonomy and mixed-initiative int...
Jeffrey M. Bradshaw, Paul J. Feltovich, Hyuckchul ...
GI
2009
Springer
15 years 10 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew