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AAAI
2000
15 years 8 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
IAT
2009
IEEE
16 years 1 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
HUC
2000
Springer
15 years 10 months ago
Event-Driven, Personalizable, Mobile Interactive Spaces
Abstract An infrastructure is currently being deployed for delivering multimedia services using IP endto-end. Mobile devices and application resources, because of their computing c...
Theo Kanter
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
16 years 23 days ago
Agent-environment interaction in a multi-agent system: a formal model
In this paper, we introduce a formal-language model for explicitly formalizing agent-environment interaction in a multiagent systems (MAS) framework: Conversational Grammar System...
Gemma Bel Enguix, Maria Dolores Jiménez-L&o...
AAAI
2008
15 years 9 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons