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CIG
2006
IEEE
16 years 25 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
MM
2006
ACM
135views Multimedia» more  MM 2006»
16 years 22 days ago
A real-time, multimodal biofeedback system for stroke patient rehabilitation
This paper presents a novel real-time, multi-modal biofeedback system for stoke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotonou...
Yinpeng Chen, Weiwei Xu, Richard Isaac Wallis, Har...
MM
2006
ACM
115views Multimedia» more  MM 2006»
16 years 22 days ago
Human-centered computing: a multimedia perspective
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...
Alejandro Jaimes, Nicu Sebe, Daniel Gatica-Perez
DEXAW
2005
IEEE
96views Database» more  DEXAW 2005»
16 years 11 days ago
Multiplication over Time to Facilitate Peer-to-Peer Barter Relationships
A peer-to-peer complementary currency can be a powerful tool for promoting exchanges that make use of underutilized computing resources in a trusted way. i-WAT[11] is a proposed s...
Kenji Saito, Eiichi Morino, Jun Murai
INFOCOM
2005
IEEE
16 years 11 days ago
dPAM: a distributed prefetching protocol for scalable asynchronous multicast in P2P systems
— We leverage the buffering capabilities of end-systems to achieve scalable, asynchronous delivery of streams in a peer-to-peer environment. Unlike existing cache-and-relay schem...
Abhishek Sharma, Azer Bestavros, Ibrahim Matta