— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
This paper presents a novel real-time, multi-modal biofeedback system for stoke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotonou...
Yinpeng Chen, Weiwei Xu, Richard Isaac Wallis, Har...
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...
A peer-to-peer complementary currency can be a powerful tool for promoting exchanges that make use of underutilized computing resources in a trusted way. i-WAT[11] is a proposed s...
— We leverage the buffering capabilities of end-systems to achieve scalable, asynchronous delivery of streams in a peer-to-peer environment. Unlike existing cache-and-relay schem...