This paper argues for an alternative way of designing coordination models for parallel and distributed environments based on a complete symmetry between and decoupling of producers...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
In sensorimotor behaviour often a great movement execution variability is combined with a relatively low error in reaching the intended goal. This phenomenon can especially be obse...
The article deals with the development of simulation models for the semiconductor industry at the Technical University of Ilmenau. Hereby, the main focus is set on the development...
Coverage and connectivity issues of three-dimensional (3D) networks are addressed in [2], but that work assumes that a node can be placed at any arbitrary location. In this work, ...