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COMPSAC
2004
IEEE
15 years 10 months ago
Modular Design of Reactive Systems
: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Cristina Cerschi Seceleanu, Tiberiu Seceleanu
ACMACE
2004
ACM
15 years 12 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
AMEC
2004
Springer
15 years 12 months ago
An Evolutionary Game-Theoretic Comparison of Two Double-Auction Market Designs
In this paper we describe an analysis of two double auction markets— the clearing house auction and the continuous double auction. The complexity of these institutions is such th...
Steve Phelps, Simon Parsons, Peter McBurney
ICRA
2003
IEEE
147views Robotics» more  ICRA 2003»
15 years 11 months ago
Design and control of a novel 4-DOFs parallel robot H4
This paper deals with the design and dynamic control simulation of a new type of 4-DOFs parallel mechanism providing 3 translations and 1 rotation for highspeed handling and machi...
H. B. Choi, Olivier Company, François Pierr...
IFIP12
2007
15 years 8 months ago
A Multi-Agent Design for a Home Automation System dedicated to power management
This paper presents the principles of a Home Automation System dedicated to power management that adapts power consumption to available power ressources according to user comfort a...
Shadi Abras, Stéphane Ploix, Sylvie Pesty, ...