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» Measuring the Performance of Real-Time Systems
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HPDC
2007
IEEE
16 years 29 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
IAT
2007
IEEE
16 years 29 days ago
Privacy Loss in Classical Multiagent Planning
Privacy is often cited as the main reason to adopt a multiagent approach for a certain problem. This also holds true for multiagent planning. Still, papers on multiagent planning ...
Roman van der Krogt
DAGM
2007
Springer
16 years 24 days ago
Classifying Glaucoma with Image-Based Features from Fundus Photographs
Glaucoma is one of the most common causes of blindness and it is becoming even more important considering the ageing society. Because healing of died retinal nerve fibers is not p...
Rüdiger Bock, Jörg Meier, Georg Michelso...
CASES
2006
ACM
16 years 18 days ago
A dynamic binary instrumentation engine for the ARM architecture
Dynamic binary instrumentation (DBI) is a powerful technique for analyzing the runtime behavior of software. While numerous DBI frameworks have been developed for general-purpose ...
Kim M. Hazelwood, Artur Klauser
IMC
2005
ACM
16 years 6 days ago
Exploiting Internet Route Sharing for Large Scale Available Bandwidth Estimation
Recent progress in active measurement techniques has made it possible to estimate end-to-end path available bandwidth. However, how to efficiently obtain available bandwidth info...
Ningning Hu, Peter Steenkiste