Sciweavers

4396 search results - page 240 / 880
» Measuring the Architecture Design Process
Sort
View
ICSE
2001
IEEE-ACM
15 years 11 months ago
Designing Components Versus Objects: A Transformational Approach
A good object-oriented design does not necessarily make a good component-based design, and vice versa. What design principles do components introduce? This paper examines componen...
David H. Lorenz, John M. Vlissides
GECCO
2005
Springer
160views Optimization» more  GECCO 2005»
16 years 3 days ago
Designing resilient networks using a hybrid genetic algorithm approach
As high-speed networks have proliferated across the globe, their topologies have become sparser due to the increased capacity of communication media and cost considerations. Relia...
Abdullah Konak, Alice E. Smith
ICDS
2009
IEEE
16 years 1 months ago
Security and User Guidelines for the Design of the Future Networked Systems
—Emergence of new networking technologies and paradigms provides users multitude of ways to communicate with each others and exchange information irrespective of time and place. ...
Seppo Heikkinen, Sari Kinnari, Kari Heikkinen
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ASAP
2006
IEEE
130views Hardware» more  ASAP 2006»
16 years 19 days ago
Cross Layer Design to Multi-thread a Data-Pipelining Application on a Multi-processor on Chip
Data-Pipelining is a widely used model to represent streaming applications. Incremental decomposition and optimization of a data-pipelining application onto a multi-processor plat...
Bo-Cheng Charles Lai, Patrick Schaumont, Wei Qin, ...