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HPDC
2007
IEEE
16 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
HPDC
2007
IEEE
16 years 1 months ago
Peer-to-peer checkpointing arrangement for mobile grid computing systems
This paper deals with a novel, distributed, QoS-aware, peer-topeer checkpointing arrangement component for mobile Grid (MoG) computing systems middleware. Checkpointing is more cr...
Paul J. Darby III, Nian-Feng Tzeng
ICC
2007
IEEE
164views Communications» more  ICC 2007»
16 years 1 months ago
Characterization of an Indoor MIMO channel in Frequency Domain using the 3D-SAGE Algorithm
— In this paper, the frequency domain (FD) SAGE (Space-Alternating Generalized Expectation-maximization) algorithm has been extended to the MIMO case in order to determine the an...
Michail Matthaiou, Nima Razavi-Ghods
ICC
2007
IEEE
16 years 1 months ago
Scheduling Feed Retrieval
— The popularity of RSS and similar feed formats is growing fast. This paper gives an overview of the standards and implementations in this field, and analyzes whether they allo...
Ward van Wanrooij, Aiko Pras
ICIP
2007
IEEE
16 years 1 months ago
Multiscale Random Projections for Compressive Classification
We propose a framework for exploiting dimension-reducing random projections in detection and classification problems. Our approach is based on the generalized likelihood ratio te...
Marco F. Duarte, Mark A. Davenport, Michael B. Wak...
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