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IROS
2006
IEEE
114views Robotics» more  IROS 2006»
16 years 17 days ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
SAINT
2006
IEEE
16 years 17 days ago
MAAY: A Decentralized Personalized Search System
This paper focuses on decentralized personalized search engines. It is composed of three parts. Firstly, we formulate the problem and we propose a graph-based measure of quality o...
Frederic Dang Ngoc, Joaquín Keller, Gwendal...
SLIP
2006
ACM
16 years 15 days ago
A tale of two nets: studies of wirelength progression in physical design
At every stage in physical design, engineers are faced with many different objectives and tools to develop, optimize, and evaluate their design. Each choice of a tool or an objec...
Andrew B. Kahng, Sherief Reda
VALUETOOLS
2006
ACM
113views Hardware» more  VALUETOOLS 2006»
16 years 15 days ago
Load prediction models in web-based systems
Run-time management of modern Web-based services requires the integration of several algorithms and mechanisms for job dispatching, load sharing, admission control, overload detec...
Mauro Andreolini, Sara Casolari
ACMACE
2005
ACM
16 years 3 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...