In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more tradit...
This paper describes the context-aware mobile tourist application COMPASS that adapts its services to the user’s needs based on both the user’s interests and his current contex...
Mark van Setten, Stanislav Pokraev, Johan Koolwaai...
In this paper, we describe two interface designs for mobile video browsing on pen-based handheld devices. Both feature different interaction types, such as speed- and position-bas...
In this paper we present a software framework which supports the construction and evaluation of mixedfidelity prototypes for mobile devices. The framework is available for desktop...
Using a mobile device in a social context should not cause embarrassment and disruption to the immediate environment. Interaction with mobile and wearable devices needs to be subt...