In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem concerns how to assign distinct zones of the virtual world to a number of distributed serv...
Ta Nguyen Binh Duong, Suiping Zhou, Wentong Cai, X...
This paper presents a novel approach to recovering temporally coherent estimates of 3D structure of a dynamic scene from a sequence of binocular stereo images. The approach is bas...
We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points we match infinitesimal...
Thomas Windheuser, Ulrich Schlickewei, Frank R. Sc...
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
Abstract. In the traditional Boolean setting of formal verification, alternating automata are the key to many algorithms and tools. In this setting, the correspondence between dis...