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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 6 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
JUCS
2008
132views more  JUCS 2008»
15 years 6 months ago
Searching ... in a Web
: Search engines--"web dragons"--are the portals through which we access society's treasure trove of information. They do not publish the algorithms they use to sort...
Ian H. Witten
IJET
2008
95views more  IJET 2008»
15 years 5 months ago
Supporting life-long competence development using the TENCompetence infrastructure: a first experiment
This paper describes an experiment to explore the effects of the TENCompetence infrastructure for supporting lifelong competence development which is now in development. This infra...
Judith Schoonenboom, Henk Sligte, Ayman Moghnieh, ...
ICCBR
2010
Springer
15 years 5 months ago
Applying Machine Translation Evaluation Techniques to Textual CBR
The need for automated text evaluation is common to several AI disciplines. In this work, we explore the use of Machine Translation (MT) evaluation metrics for Textual Case Based R...
Ibrahim Adeyanju, Nirmalie Wiratunga, Robert Lothi...
ICRA
2010
IEEE
154views Robotics» more  ICRA 2010»
15 years 5 months ago
Integrated Grasp and motion planning
— In this work, we present an integrated planner for collision-free single and dual arm grasping motions. The proposed Grasp-RRT planner combines the three main tasks needed for ...
Niko Vahrenkamp, Martin Do, Tamim Asfour, Rüd...
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