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NETGAMES
2005
ACM
16 years 8 days ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
BMCBI
2008
138views more  BMCBI 2008»
15 years 6 months ago
Information transfer in signaling pathways: A study using coupled simulated and experimental data
Background: The topology of signaling cascades has been studied in quite some detail. However, how information is processed exactly is still relatively unknown. Since quite divers...
Jürgen Pahle, Anne K. Green, C. Jane Dixon, U...
CCR
2006
110views more  CCR 2006»
15 years 6 months ago
Estimating network proximity and latency
Network proximity and latency estimation is an important component in discovering and locating services and applications. With the growing number of services and service providers...
Puneet Sharma, Zhichen Xu, Sujata Banerjee, Sung-J...
CVPR
2005
IEEE
16 years 8 months ago
WaldBoost - Learning for Time Constrained Sequential Detection
: In many computer vision classification problems, both the error and time characterizes the quality of a decision. We show that such problems can be formalized in the framework of...
Jan Sochman, Jiri Matas
ECCV
2002
Springer
16 years 8 months ago
Shock-Based Indexing into Large Shape Databases
This paper examines issues arising in applying a previously developed edit-distance shock graph matching technique to indexing into large shape databases. This approach compares th...
Thomas B. Sebastian, Philip N. Klein, Benjamin B. ...