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CSL
2006
Springer
15 years 9 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
CALCO
2009
Springer
176views Mathematics» more  CALCO 2009»
16 years 19 days ago
Complementation of Coalgebra Automata
Abstract. Coalgebra automata, introduced by the second author, generalize the well-known automata that operate on infinite words/streams, trees, graphs or transition systems. This...
Christian Kissig, Yde Venema
ISAAC
2009
Springer
169views Algorithms» more  ISAAC 2009»
16 years 18 days ago
The Complexity of Solving Stochastic Games on Graphs
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
Daniel Andersson, Peter Bro Miltersen
FOSSACS
2009
Springer
16 years 25 days ago
On Global Model Checking Trees Generated by Higher-Order Recursion Schemes
Higher-order recursion schemes are systems of rewrite rules on typed non-terminal symbols, which can be used to define infinite trees. The Global Modal Mu-Calculus Model Checking...
Christopher Broadbent, C.-H. Luke Ong
FSTTCS
2005
Springer
15 years 11 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger