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ICASSP
2011
IEEE
14 years 10 months ago
A new speaker identification algorithm for gaming scenarios
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the ope...
Hoang Do, Ivan Tashev, Alex Acero
PLDI
2011
ACM
14 years 9 months ago
Systematic editing: generating program transformations from an example
Software modifications are often systematic—they consist of similar, but not identical, program changes to multiple contexts. Existing tools for systematic program transformati...
Na Meng, Miryung Kim, Kathryn S. McKinley
EUROSYS
2011
ACM
14 years 10 months ago
Finding complex concurrency bugs in large multi-threaded applications
Parallel software is increasingly necessary to take advantage of multi-core architectures, but it is also prone to concurrency bugs which are particularly hard to avoid, find, an...
Pedro Fonseca, Cheng Li, Rodrigo Rodrigues
CIMAGING
2010
195views Hardware» more  CIMAGING 2010»
15 years 8 months ago
SPIRAL out of convexity: sparsity-regularized algorithms for photon-limited imaging
The observations in many applications consist of counts of discrete events, such as photons hitting a detector, which cannot be effectively modeled using an additive bounded or Ga...
Zachary T. Harmany, Roummel F. Marcia, Rebecca Wil...
PARELEC
2006
IEEE
16 years 19 days ago
Hierarchical Partitioning for Piecewise Linear Algorithms
processor arrays can be used as accelerators for a plenty of data flow-dominant applications. The explosive growth in research and development of massively parallel processor arr...
Hritam Dutta, Frank Hannig, Jürgen Teich