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JDCTA
2010
160views more  JDCTA 2010»
15 years 25 days ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
ACMACE
2004
ACM
15 years 11 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
CVPR
2012
IEEE
13 years 8 months ago
A game-theoretic approach to deformable shape matching
We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment p...
Emanuele Rodolà, Alexander M. Bronstein, An...
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
16 years 3 days ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
STACS
2010
Springer
16 years 29 days ago
On Iterated Dominance, Matrix Elimination, and Matched Paths
We study computational problems that arise in the context of iterated dominance in anonymous games, and show that deciding whether a game can be solved by means of iterated weak d...
Felix Brandt, Felix A. Fischer, Markus Holzer