Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
This paper studies the problem of multibody motion segmentation, which is an important, but challenging problem due to its well-known chicken-and-egg-type recursive character. We ...
Abstract. In constraint satisfaction, a general rule is to tackle the hardest part of a search problem first. In this paper, we introduce a parameter (τ) that measures the constr...
Automatically acquiring control-knowledge for planning, as it is the case for Machine Learning in general, strongly depends on the training examples. In the case of planning, examp...
This work deals with trajectory optimization for a network of robotic sensors sampling a spatio-temporal random field. We examine the problem of minimizing over the space of networ...