We propose to look at the computational complexity of 2-dimensional geometric optimization problems on a finite point set with respect to the number of inner points (that is, poi...
This paper investigates the performance of a content distribution network designed to provide bounded content access latency. Content can be divided into multiple classes with dif...
We describe the current status of and provide performance results for a prototype compiler of Prolog to C, ciaocc. ciaocc is novel in that it is designed to accept different kinds...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...