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ATAL
2005
Springer
16 years 9 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
COLT
2001
Springer
15 years 11 months ago
Smooth Boosting and Learning with Malicious Noise
We describe a new boosting algorithm which generates only smooth distributions which do not assign too much weight to any single example. We show that this new boosting algorithm ...
Rocco A. Servedio
CHI
1998
ACM
15 years 11 months ago
New Media, New Practices: Experiences in Open Learning Course Design
We explore some of the complex issues surrounding the design and use of multimedia and Internet-based learning resources in distance education courses. We do so by analysing our e...
Tamara Sumner, Josie Taylor
COLT
1995
Springer
15 years 10 months ago
Learning with Unreliable Boundary Queries
We introduce a new model for learning with membership queries in which queries near the boundary of a target concept may receive incorrect or “don’t care” responses. In part...
Avrim Blum, Prasad Chalasani, Sally A. Goldman, Do...
ATAL
2006
Springer
15 years 8 months ago
Selecting informative actions improves cooperative multiagent learning
In concurrent cooperative multiagent learning, each agent simultaneously learns to improve the overall performance of the team, with no direct control over the actions chosen by i...
Liviu Panait, Sean Luke