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HT
2003
ACM
15 years 11 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 10 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 10 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
TKDE
2008
128views more  TKDE 2008»
15 years 6 months ago
A Virtual Ring Method for Building Small-World Structured P2P Overlays
This paper presents a general virtual ring method to design and analyze small-world structured P2P networks on the base es embedded in ID spaces with distance metric. Its basic ide...
Hai Zhuge, Xiaoping Sun