Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
In this paper, a new hierarchical stereo algorithm is presented. The algorithm matches individual pixels in corresponding scanlines by minimizing a cost function. Several cost fun...
G. Van Meerbergen, Maarten Vergauwen, Marc Pollefe...
With the advent of system-on-a-chip design, many application specific integrated circuits (ASICs) now require multiple design clocks that operate asynchronously to each other. This...
This paper introduces a new texture analysis scheme, which is invariant to local geometric and radiometric changes. The proposed methodology relies on the topographic map of images...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....