Sciweavers

2972 search results - page 184 / 595
» Mapping New Territories
Sort
View
CGF
1998
116views more  CGF 1998»
15 years 6 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
IJCV
2002
129views more  IJCV 2002»
15 years 6 months ago
A Hierarchical Symmetric Stereo Algorithm Using Dynamic Programming
In this paper, a new hierarchical stereo algorithm is presented. The algorithm matches individual pixels in corresponding scanlines by minimizing a cost function. Several cost fun...
G. Van Meerbergen, Maarten Vergauwen, Marc Pollefe...
TCAD
2002
146views more  TCAD 2002»
15 years 6 months ago
Static scheduling of multidomain circuits for fast functional verification
With the advent of system-on-a-chip design, many application specific integrated circuits (ASICs) now require multiple design clocks that operate asynchronously to each other. This...
Murali Kudlugi, Russell Tessier
IJCV
2010
165views more  IJCV 2010»
15 years 5 months ago
Shape-based Invariant Texture Indexing
This paper introduces a new texture analysis scheme, which is invariant to local geometric and radiometric changes. The proposed methodology relies on the topographic map of images...
Gui-Song Xia, Julie Delon, Yann Gousseau
VC
2010
197views more  VC 2010»
15 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond