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WSCG
2004
189views more  WSCG 2004»
15 years 7 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
NIPS
1994
15 years 7 months ago
Interference in Learning Internal Models of Inverse Dynamics in Humans
Experiments were performed to reveal some of the computational properties of the human motor memory system. We show that as humans practice reaching movements while interacting wi...
Reza Shadmehr, Tom Brashers-Krug, Ferdinando A. Mu...
CGF
2008
120views more  CGF 2008»
15 years 6 months ago
COPERNICUS: Context-Preserving Engine for Route Navigation with Interactive User-modifiable Scaling
In this paper, we present an automated system for generating context-preserving route maps that depict navigation routes as a path between nodes and edges inside a topographic net...
Hartmut Ziegler, Daniel A. Keim
CAD
2005
Springer
15 years 6 months ago
Freeform surface flattening based on fitting a woven mesh model
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon ...
Charlie C. L. Wang, Kai Tang, Benjamin M. L. Yeung
IJCV
2002
157views more  IJCV 2002»
15 years 6 months ago
Dense Features for Semi-Dense Stereo Correspondence
We present a new feature based algorithm for stereo correspondence. Most of the previous feature based methods match sparse features like edge pixels, producing only sparse dispar...
Olga Veksler