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NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGMOD
2010
ACM
202views Database» more  SIGMOD 2010»
15 years 11 months ago
PAROS: pareto optimal route selection
Modern maps provide a variety of information about roads and their surrounding landscape allowing navigation systems to go beyond simple shortest path computation. In this demo, w...
Franz Graf, Hans-Peter Kriegel, Matthias Renz, Mat...
EXPCS
2007
15 years 10 months ago
Towards user-centric metrics for denial-of-service measurement
To date, the measurement of user-perceived degradation of quality of service during denial of service (DoS) attacks remained an elusive goal. Current approaches mostly rely on low...
Jelena Mirkovic, Alefiya Hussain, Brett Wilson, So...
CCS
2008
ACM
15 years 8 months ago
Privacy oracle: a system for finding application leaks with black box differential testing
We describe the design and implementation of Privacy Oracle, a system that reports on application leaks of user information via the network traffic that they send. Privacy Oracle ...
Jaeyeon Jung, Anmol Sheth, Ben Greenstein, David W...
ISCAPDCS
2007
15 years 7 months ago
Evaluation of architectural support for speech codecs application in large-scale parallel machines
— Next generation multimedia mobile phones that use the high bandwidth 3G cellular radio network consume more power. Multimedia algorithms such as speech, video transcodecs have ...
Naeem Zafar Azeemi