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CHI
2010
ACM
16 years 1 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
IROS
2009
IEEE
132views Robotics» more  IROS 2009»
16 years 1 months ago
Automatic selection of task spaces for imitation learning
Abstract— Previous work [1] shows that the movement representation in task spaces offers many advantages for learning object-related and goal-directed movement tasks through imit...
Manuel Mühlig, Michael Gienger, Jochen J. Ste...
CHI
2010
ACM
16 years 1 months ago
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone’s cam...
Chunyuan Liao, Qiong Liu, Bee Liew, Lynn Wilcox
CVPR
2007
IEEE
16 years 28 days ago
Shape Variation-Based Frieze Pattern for Robust Gait Recognition
Gait is an attractive biometric for vision-based human identification. Previous work on existing public data sets has shown that shape cues yield improved recognition rates compar...
Seungkyu Lee, Yanxi Liu, Robert T. Collins
161
Voted
CHI
2006
ACM
16 years 17 days ago
Perspective cursor: perspective-based interaction for multi-display environments
Multi-display environments and smart meeting rooms are now becoming more common. These environments build a shared display space from variety of devices: tablets, projected surfac...
Miguel A. Nacenta, Samer Sallam, Bernard Champoux,...