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CHI
2007
ACM
16 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
166
Voted
CHI
2006
ACM
16 years 7 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
CHI
2005
ACM
16 years 7 months ago
tranSticks: physically manipulatable virtual connections
A virtually connected medium called tranStick is described that functions both as a "virtual wire" and as a "memory card" containing a shared space. A user can...
Yuji Ayatsuka, Jun Rekimoto
CSCW
2010
ACM
16 years 3 months ago
Is it really about me?: message content in social awareness streams
In this work we examine the characteristics of social activity and patterns of communication on Twitter, a prominent example of the emerging class of communication systems we call...
Mor Naaman, Jeffrey Boase, Chih-Hui Lai
171
Voted
OZCHI
2006
ACM
16 years 20 days ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs