— In this paper, we address the problem of automatic grasp generation for robotic hands where experience and shape primitives are used in synergy so to provide a basis not only f...
Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
In this paper, we explore the use of an interaction technique called sequential segmentation to support target selection for mobile devices. Sequential segmentation iteratively pa...
Computer-generated texts are yet far from human-generated ones. Along with the limited use of vocabulary and syntactic structures sent, their lack of creativeness and abstraction i...
Characteristics of the 2D shape deformation in human motion contain rich information for human identification and pose estimation. In this paper, we introduce a framework for sim...