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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ADC
2007
Springer
183views Database» more  ADC 2007»
15 years 11 months ago
Efficient Similarity Search by Summarization in Large Video Database
With the explosion of video data, video processing technologies have advanced quickly and been applied into many fields, such as advertisements, medical etc.. To fast search these...
Xiangmin Zhou, Xiaofang Zhou, Heng Tao Shen
COSIT
2007
Springer
153views GIS» more  COSIT 2007»
15 years 11 months ago
Effects of Geometry, Landmarks and Orientation Strategies in the 'Drop-Off' Orientation Task
Previous work is reviewed and an experiment described to examine the spatial and strategic cognitive factors impacting on human orientation in the `drop-off' static orientatio...
David Peebles, Clare Davies, Rodrigo Mora
CANDT
2009
15 years 10 months ago
Facilitating participatory decision-making in local communities through map-based online discussion
Geographic information systems and online mapping technologies have been widely used for supporting participatory decision-making in local communities. However, limited studies ha...
Bo Yu, Guoray Cai
VRML
2010
ACM
15 years 10 months ago
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...