The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
With the explosion of video data, video processing technologies have advanced quickly and been applied into many fields, such as advertisements, medical etc.. To fast search these...
Previous work is reviewed and an experiment described to examine the spatial and strategic cognitive factors impacting on human orientation in the `drop-off' static orientatio...
Geographic information systems and online mapping technologies have been widely used for supporting participatory decision-making in local communities. However, limited studies ha...
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...