In a typical video surveillance framework, a single camera or a set of cameras monitor a scene in which human activities are carried out. In this paper, we propose a complementary ...
A significant fraction of persons with cognitive disabilities are potentially able to live more independently with the use of powerful tools embedded in their social environment. ...
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Recent approaches for linking paper and digital information or services tend to be based on a one-time publishing of digital information where changes to the printed document beco...
Nadir Weibel, Adriana Ispas, Beat Signer, Moira C....
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...