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ISVC
2009
Springer
16 years 1 months ago
Multiple-view Video Coding Using Depth Map in Projective Space
Abstract. In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress b...
Nina Yorozu, Yuko Uematsu, Hideo Saito
SI3D
2006
ACM
16 years 21 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
IS
2006
15 years 6 months ago
A composite approach to automating direct and indirect schema mappings
Automating schema mapping is challenging. Previous approaches to automating schema mapping focus mainly on computing direct matches between two schemas. Schemas, however, rarely m...
Li Xu, David W. Embley
HPCA
2007
IEEE
16 years 7 months ago
A Burst Scheduling Access Reordering Mechanism
Utilizing the nonuniform latencies of SDRAM devices, access reordering mechanisms alter the sequence of main memory access streams to reduce the observed access latency. Using a r...
Jun Shao, Brian T. Davis
PVM
2009
Springer
16 years 1 months ago
Hierarchical Collectives in MPICH2
Abstract. Most parallel systems on which MPI is used are now hierarchical: some processors are much closer to others in terms of interconnect performance. One of the most common su...
Hao Zhu, David Goodell, William Gropp, Rajeev Thak...