Abstract. In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress b...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Automating schema mapping is challenging. Previous approaches to automating schema mapping focus mainly on computing direct matches between two schemas. Schemas, however, rarely m...
Utilizing the nonuniform latencies of SDRAM devices, access reordering mechanisms alter the sequence of main memory access streams to reduce the observed access latency. Using a r...
Abstract. Most parallel systems on which MPI is used are now hierarchical: some processors are much closer to others in terms of interconnect performance. One of the most common su...
Hao Zhu, David Goodell, William Gropp, Rajeev Thak...