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178
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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2006
ACM
16 years 7 months ago
Olfoto: designing a smell-based interaction
We present a study into the use of smell for searching digital photo collections. Many people now have large photo libraries on their computers and effective search tools are need...
Stephen A. Brewster, David K. McGookin, Christophe...
144
Voted
HPCA
2008
IEEE
16 years 7 months ago
Uncovering hidden loop level parallelism in sequential applications
As multicore systems become the dominant mainstream computing technology, one of the most difficult challenges the industry faces is the software. Applications with large amounts ...
Hongtao Zhong, Mojtaba Mehrara, Steven A. Lieberma...
HPCA
2006
IEEE
16 years 7 months ago
Phase characterization for power: evaluating control-flow-based and event-counter-based techniques
Computer systems increasingly rely on dynamic, phasebased system management techniques, in which system hardware and software parameters may be altered or tuned at runtime for dif...
Canturk Isci, Margaret Martonosi
HPCA
2005
IEEE
16 years 7 months ago
Improving Multiple-CMP Systems Using Token Coherence
Improvements in semiconductor technology now enable Chip Multiprocessors (CMPs). As many future computer systems will use one or more CMPs and support shared memory, such systems ...
Michael R. Marty, Jesse D. Bingham, Mark D. Hill, ...
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