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ICNC
2005
Springer
15 years 12 months ago
Parallel Genetic Algorithms on Programmable Graphics Hardware
Abstract. Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how finegrained parallel genetic algorithms can be ...
Qizhi Yu, Chongcheng Chen, Zhigeng Pan
ESTIMEDIA
2004
Springer
15 years 11 months ago
Application design trajectory towards reusable coprocessors MPEG case study
This paper presents a structured application design trajectory to transform media-processing applications— modeled as Kahn process network—into a set of functionspecific hardw...
Martijn J. Rutten, Om Prakash Gangwal, Jos T. J. v...
RT
2004
Springer
15 years 11 months ago
Feature-Based Textures
This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...
Ganesh Ramanarayanan, Kavita Bala, Bruce Walter
GRAPHICSINTERFACE
1998
15 years 7 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
FPL
2010
Springer
267views Hardware» more  FPL 2010»
15 years 4 months ago
A Comparison of Hardware Acceleration Interfaces in a Customizable Soft Core Processor
Due to the continuously decreasing cost of FPGAs, they have become a valid implementation platform for SOCs. Typically, a soft core processor implementation is used to execute the ...
Gerald Hempel, Christian Hochberger, Andreas Koch