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NETGAMES
2005
ACM
16 years 12 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
OZCHI
2005
ACM
16 years 12 days ago
Technology for the humdrum: trajectories, interactional needs and a care setting
We report on a care setting where staff looking after ex-psychiatric patients were supported by mobile and stationery communications technology (e.g. mobile phones, a messaging sy...
Connor Graham, Keith Cheverst, Mark Rouncefield
PLDI
2005
ACM
16 years 12 days ago
Mitosis compiler: an infrastructure for speculative threading based on pre-computation slices
Speculative parallelization can provide significant sources of additional thread-level parallelism, especially for irregular applications that are hard to parallelize by conventio...
Carlos García Quiñones, Carlos Madri...
SAC
2005
ACM
16 years 12 days ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
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SAC
2005
ACM
16 years 12 days ago
Multi-coordination of mobile agents: a model and a component-based architecture
This paper proposes a model along with a reference software architecture enabling multi-coordination between distributed and mobile software agents. Multi-coordination allows agen...
Giancarlo Fortino, Wilma Russo
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