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NETGAMES
2004
ACM
15 years 12 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
PCM
2004
Springer
121views Multimedia» more  PCM 2004»
15 years 12 months ago
A Java-Based Collaborative Authoring System for Multimedia Presentation
Abstract. In this paper, we propose a Java-based collaborative authoring system for multimedia presentation. Our system is composed of an Editing System, a Media Object Manager and...
Mee Young Sung, Do Hyung Lee
INFOCOM
2003
IEEE
15 years 12 months ago
Understanding CHOKe
— A recently proposed active queue management, CHOKe, is stateless, simple to implement, yet surprisingly effective in protecting TCP from UDP flows. As UDP rate increases, even...
Ao Tang, Jiantao Wang, Steven H. Low
RIDE
1999
IEEE
15 years 10 months ago
Establishing Virtual Enterprises by Means of Mobile Agents
Electronic Commerce is expanding from the simple notion of Electronic Store to the notion of Virtual Enterprises (VE) where existing enterprises dynamically form temporary allianc...
Panos K. Chrysanthis, Sujata Banerjee, Shi-Kuo Cha...
ISEMANTICS
2010
15 years 8 months ago
Twarql: tapping into the wisdom of the crowd
Twarql is an infrastructure translating microblog posts from Twitter as Linked Open Data in real-time. The approach employed in Twarql can be summarized as follows: (1) extract co...
Pablo N. Mendes, Alexandre Passant, Pavan Kapanipa...