Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Distributed hash tables (DHTs) have been adopted as a building block for large-scale distributed systems. The upshot of this success is that their robust operation is even more imp...
TCP incast congestion happens in high-bandwidth and lowlatency networks, when multiple synchronized servers send data to a same receiver in parallel [15]. For many important data ...
This paper proposes a distributed Canny edge detection algorithm which can be mapped onto multi-core architectures for high throughput applications. In contrast to the conventiona...