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GROUP
2010
ACM
15 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICIP
2005
IEEE
16 years 9 months ago
Efficient neighborhood-based computations on regions using scans
Many basic computations can be done by means of iterative neighborhood-based calculations, including threshold, optimum, distance transform, contour closing, mathematical morpholo...
Alain Mérigot, Bertrand Ducourthial, Nicola...
SAC
2004
ACM
16 years 20 days ago
Applications of context-aware computing in hospital work: examples and design principles
Context-awareness is a key concept in ubiquitous computing, which sometimes seems to be a technology looking for a purpose. In this paper we report on the application of context-a...
Jakob Bardram
WSC
2008
15 years 9 months ago
Supporting simulation in industry through the application of grid computing
An increased need for collaborative research, together with continuing advances in communication technology and computer hardware, has facilitated the development of distributed s...
Navonil Mustafee, Simon J. E. Taylor
COLCOM
2008
IEEE
15 years 9 months ago
RiBAC: Role Interaction Based Access Control Model for Community Computing
Community computing is an agent-based development paradigm for ubiquitous computing systems. In a community computing system, ubiquitous services are provided by cooperation among ...
Youna Jung, Amirreza Masoumzadeh, James B. D. Josh...