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SI3D
2003
ACM
15 years 11 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
AUSAI
2003
Springer
15 years 11 months ago
Multimedia Analysis and Synthesis
We describe novel approaches to multimedia analysis and synthesis problems. We first present the experiential sampling technique which has the ability to focus on the analysis task...
Mohan S. Kankanhalli
ER
2003
Springer
550views Database» more  ER 2003»
15 years 11 months ago
A UML Based Approach for Modeling ETL Processes in Data Warehouses
Data warehouses (DWs) are complex computer systems whose main goal is to facilitate the decision making process of knowledge workers. ETL (Extraction-Transformation-Loading) proces...
Juan Trujillo, Sergio Luján-Mora
EWSPT
2003
Springer
15 years 11 months ago
An Approach and Framework for Extensible Process Support System
The issue of building a Process Support System Environment (PSSE), or a family of PSEE, to make them interoperate or to use them to pilot applications or services requires new solu...
Jacky Estublier, Jorge Villalobos, Anh-Tuyet Le, S...
ICFEM
2003
Springer
15 years 11 months ago
Formal Proof of a Polychronous Protocol for Loosely Time-Triggered Architectures
The verification of safety critical systems has become an area of increasing importance in computer science. The notion of reactive system has emerged to concentrate on problems r...
Mickaël Kerboeuf, David Nowak, Jean-Pierre Ta...