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AIPS
2006
15 years 8 months ago
Explanation-Based Acquisition of Planning Operators
Classical planning algorithms require that their operators be simple in order for planning to be tractable. However, the complexities of real world domains suggest that, in order ...
Geoffrey Levine, Gerald DeJong
BMVC
1998
15 years 8 months ago
Recovering Motion Fields: An Evaluation of Eight Optical Flow Algorithms
Evaluating the performance of optical flow algorithms has been difficult because of the lack of ground-truth data sets for complex scenes. We describe a simple modification to a r...
Ben Galvin, Brendan McCane, Kevin Novins, David Ma...
AI
2002
Springer
15 years 6 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
EWC
2000
105views more  EWC 2000»
15 years 6 months ago
Design Families and Design Individuals
: This paper discusses design families and design individuals. Phase space is introduced to complement state space. Phase transition as a generic method of generating design famili...
Xiao-Guang Shi, John S. Gero
TOG
2010
97views more  TOG 2010»
15 years 1 months ago
A practical simulation of dispersed bubble flow
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...
Doyub Kim, Oh-Young Song, Hyeong-Seok Ko