Classical planning algorithms require that their operators be simple in order for planning to be tractable. However, the complexities of real world domains suggest that, in order ...
Evaluating the performance of optical flow algorithms has been difficult because of the lack of ground-truth data sets for complex scenes. We describe a simple modification to a r...
Ben Galvin, Brendan McCane, Kevin Novins, David Ma...
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
: This paper discusses design families and design individuals. Phase space is introduced to complement state space. Phase transition as a generic method of generating design famili...
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...