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NETGAMES
2006
ACM
15 years 12 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
GECCO
2005
Springer
232views Optimization» more  GECCO 2005»
15 years 11 months ago
A hardware pipeline for function optimization using genetic algorithms
Genetic Algorithms (GAs) are very commonly used as function optimizers, basically due to their search capability. A number of different serial and parallel versions of GA exist. ...
Malay Kumar Pakhira, Rajat K. De
ISCA
2010
IEEE
284views Hardware» more  ISCA 2010»
15 years 11 months ago
Security refresh: prevent malicious wear-out and increase durability for phase-change memory with dynamically randomized address
Phase change memory (PCM) is an emerging memory technology for future computing systems. Compared to other non-volatile memory alternatives, PCM is more matured to production, and...
Nak Hee Seong, Dong Hyuk Woo, Hsien-Hsin S. Lee
ECCV
2000
Springer
15 years 10 months ago
Anti-Faces for Detection
This paper offers a novel detection method, which works well even in the case of a complicated image collection – for instance, a frontal face under a large class of linear tran...
Daniel Keren, Margarita Osadchy, Craig Gotsman
ICDCS
1999
IEEE
15 years 10 months ago
Search Space Reduction in QoS Routing
To provide real-time service or engineer constrained-based paths, networks require the underlying routing algorithm to be able to find low-cost paths that satisfy given Quality-of...
Liang Guo, Ibrahim Matta