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ATAL
2005
Springer
16 years 22 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ATAL
2005
Springer
16 years 22 days ago
Physical deployment of digital pheromones through RFID technology
Pheromone-based multiagent interaction has received a growing attention in the past few years. Still, so far, the number of deployed systems exploiting pheromones for coordinating...
Marco Mamei, Franco Zambonelli
ATAL
2005
Springer
16 years 22 days ago
Fuzzy number approach to trust in coalition environment
General trust management model that we present is adapted for ad-hoc coalition environment, rather than for classic client-supplier relationship. The trust representation used in ...
Martin Rehák, Michal Pechoucek, Petr Benda
ATVA
2005
Springer
111views Hardware» more  ATVA 2005»
16 years 22 days ago
Model Checking Prioritized Timed Automata
Abstract. Priorities are often used to resolve conflicts in timed systems. However, priorities are not directly supported by state-of-art model checkers. Often, a designer has to ...
Shang-Wei Lin, Pao-Ann Hsiung, Chun-Hsian Huang, Y...
CAEPIA
2005
Springer
16 years 22 days ago
Multiagent Architecture for Monitoring the North-Atlantic Carbon Dioxide Exchange Rate
This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...
Javier Bajo, Juan M. Corchado