Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Pheromone-based multiagent interaction has received a growing attention in the past few years. Still, so far, the number of deployed systems exploiting pheromones for coordinating...
General trust management model that we present is adapted for ad-hoc coalition environment, rather than for classic client-supplier relationship. The trust representation used in ...
Abstract. Priorities are often used to resolve conflicts in timed systems. However, priorities are not directly supported by state-of-art model checkers. Often, a designer has to ...
This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...