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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 27 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
C3S2E
2009
ACM
16 years 26 days ago
CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler
This article introduces Nohalo level 1 (“Nohalo”), the simplest member of a family of image resamplers which straighten diagonal interfaces without adding noticeable nonlinear...
Nicolas Robidoux, Minglun Gong, John Cupitt, Adam ...
SRDS
2008
IEEE
16 years 22 days ago
Probabilistic Failure Detection for Efficient Distributed Storage Maintenance
Distributed storage systems often use data replication to mask failures and guarantee high data availability. Node failures can be transient or permanent. While the system must ge...
Jing Tian, Zhi Yang, Wei Chen, Ben Y. Zhao, Yafei ...
ICEBE
2007
IEEE
126views Business» more  ICEBE 2007»
16 years 20 days ago
Consumer-Centric Web Services Discovery and Subscription
Nowadays, there are a number of similar web services over the internet or intranet. They provide consumers with more choices according to their personalized QoS requirements. Howe...
Xuanzhe Liu, Li Zhou, Gang Huang, Hong Mei
ICNSC
2007
IEEE
16 years 20 days ago
Planning the Location of Intermodal Freight Hubs: an Agent Based Approach
—Intermodal freight transportation is defined as a system that carries freight from origin to destination by using two or more transportation modes. In this system, hubs are one ...
Koen H. van Dam, Zofia Verwater-Lukszo, Luis Ferre...