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CW
2005
IEEE
16 years 10 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
MIDDLEWARE
2005
Springer
16 years 6 days ago
Context aware sensornet
Advances in MEMS technology, wireless communications, and digital electronics have enabled the development of low-cost, low-power, multifunctional sensor nodes that integrating th...
Huaifeng Qin, Xingshe Zhou
ATAL
2004
Springer
16 years 3 days ago
Brain Meets Brawn: Why Grid and Agents Need Each Other
The Grid and agent communities both develop concepts and mechanisms for open distributed systems, albeit from different perspectives. The Grid community has historically focused o...
Ian T. Foster, Nicholas R. Jennings, Carl Kesselma...
ISCC
2003
IEEE
16 years 23 min ago
Wireless Token Ring Protocol-Performance Comparison with IEEE 802.11
The paper presents the performance advantage of Wireless Token Ring Protocol (WTRP) versus IEEE 802.11 in DCF mode. WTRP is a medium access control (MAC) protocol and is designed ...
Mustafa Ergen, Duke Lee, Raja Sengupta, Pravin Var...
189
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CW
2004
IEEE
15 years 10 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa